In this project I wrote a program that creates bowls that are based upon each other and thus are a actual family of products. A springmesh is falling on top of another, the two combined create a solid mesh. The program can repeat this step any amount of times to expand the family.
Mark Brand is an independent multidisciplinary designer based in Eindhoven.
He focusses on the semantics of hard products and soft graphics, while always remaining technological minded. He is a mathematic perfectionist, neurotic enthusiast and suprising scientist.
Mark likes clean code and bacon.